Research project to explore how we might use technology to make Singapore picture books accessible for visually impaired children
An early prototype of an immersive escape room experience that incorporates elements of sound design, technology, and interactive theatre. Inspired by George Orwell’s novel 1984, this is a 4-person, 50-minute game centred around themes of productivity and workplace surveillance.
Instead of singing the latest Mandopop hit, why not read out a Chinese poem? This interactive website for two players makes Chinese poetry fun and accessible through a karaoke user interface. As participants read aloud, they are invited to make choices that shape the mood and interpretation of the poem.